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The setup here is done in inimitable Nippon Ichi style, with tons of gags and the spiky Gig in particular proving to be a fantastic anti-hero. You find yourself vicariously wielding a possessed sword controlled by Gig, a spirit responsible for summoning centuries old World Eaters – Lovecraftian behemoths that can destroy entire planets. The twist here is that you are also kind of in cahoots with that same malevolent force. This also places you in the shoes of a hero facing a battle against the forces of evil. Soul Nomad is the second part of NIS Classics. With a charming story and tons to do, including all of the extras that were added on in the previous re-releases, this is a fine game that will absolutely enchant RPG heads, but may be a tad hardcore for some. And there are an absolute ton of customisation options to be applied to your weaponry, level cap, statistics, skills and abilities. You can throw items and even units, like we have seen in other NIS titles. You eat up turns simply by moving around, so timing is key if you want to get the best out of them. Phantoms can only be employed for a certain number of turns.
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But even if you are a seasoned pro of the genre, there are a lot of considerations to make in even the earliest battles. There is, thankfully, an in-depth tutorial that guides you into the intricacies of the system.

You can attack foes in turn based combat, but also use special abilities to bind objects in your environment to Phantom units in order to boost their stats and power. On the battlefield you can move around an area marked out by a red circle. This plays out as an isometric role-player, but one that is different to the grid based Disgaea. The pair get embroiled in a battle against Sulphur – an extremely creepy and highly villainous skeleton intent on reducing the peaceful land of Ivoire to a dark Netherworld. Marona is accompanied on her travails by best pal Ash – a former ally of her deceased parents – who is himself a Phantom that only Marona can see. She remains irrepressibly upbeat however, thanks to the mantra passed down by her parents that so long as she continues to work hard and stay positive, one day she will accomplish something incredible, and win over those that doubt her. Despite having had her parents butchered on their own Chroma mission, and being a helpful and hard-working lass, these supernatural powers have led to Marona being seen as an outcast in society, being treated like dirt by locals and underpaid for any jobs that she undertakes. Using a technique splendidly known as the Chartreuse Gale she is not only able to see ghostly apparitions known here as Phantoms, but can manipulate them to her own ends. Heroine Marona is an orphaned Chroma mercenary who has an unnerving ability to see spooks. The plot is a wholesome, yet typically bonkers affair. Phantom Brave is the more conventional and well known game of this double whammy.

Until now, one would have been expected to pay a significant sum for a second hand copy of this bad boy. Soul Nomad came a few years later, and is one that made less of an impact in the mainstream than the aforementioned trio.
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It has had Wii, PC and PSP re-releases, and now makes it to the Switch for the first time. Phantom Brave was one of the earliest Nippon Ichi titles to hit the West, along with La Pucelle Tactics and Disgaea: Hour of Darkness. As is the norm, nowadays, they are bringing some of their retro titles to modern consoles and fans.

NIS have been churning out their brand of wonderfully quirky niche titles for as long as I have been reviewing games. It is almost a given that when you spot a Prinny, you are about to get a slice of tactical role-playing goodness.
